AI Insights · Timothy · October 2022
Top 5 Boat Games Performance on Unified Platform in Germany Q3 2022
Explore the performance trends of the top 5 boat games in Germany during Q3 2022, with insights on downloads, revenue, and active users.
During the third quarter of 2022, the top 5 boat games in Germany displayed varying performance trends across downloads, revenue, and active users. Here’s a detailed look at their metrics:
Battle Warship: Naval Empire from Magic Prime Group Limited saw its weekly revenue fluctuate, peaking at approximately $21.4K in early August and dropping to around $11.5K by mid-September. Weekly downloads initially surged from 442 at the end of June to 1.4K by late July, then gradually declined to just 18 by the end of September. Active users mirrored this trend, starting at 511 in late June, peaking at 869 in late July, and falling to 219 by the end of the quarter.
Port City: Ship Simulator by Pixel Federation Games experienced consistent revenue growth, with earnings ranging between $2.6K and $5.6K, peaking in mid-September. Downloads showcased a significant rise from 1.7K in late June to over 4.2K by late August, before dropping to 1.6K by the end of September. Active users remained robust, increasing from 7.4K at the end of June to over 11K in late August, and then slightly declining to 8.4K by the end of the quarter.
Sea Port: Cargo Ships Harbor, also from Pixel Federation Games, had a mixed revenue performance, with weekly earnings ranging from $1.9K to $6.3K, peaking in late June and seeing another high in late September. Downloads remained steady, fluctuating between 195 and 300 throughout the quarter. Active users showed a slight decline from 1.5K in late June to around 1.4K by the end of September.
Battle of Warships: Naval Wars by Dumitru Muset had relatively stable revenue, with weekly earnings around $0.5K to $1.2K, peaking in early July. Downloads varied, starting at 1.2K in late June, peaking at 1.5K by the end of September. Active users saw a consistent trend, starting at 3.5K in late June and ending at 3.6K by the end of the quarter.
Finally, Battle Bay by Rovio Entertainment Oyj showed a stable revenue trend, hovering between $0.3K and $0.8K, with a peak in late September. Downloads were minimal but showed a slight increase towards the end of the quarter, with numbers rising from 27 in early July to 62 by the end of September. Active users remained relatively steady, starting at 1.3K in late June and ending at 1K by the end of September.
For more detailed insights and data, visit Sensor Tower.